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A Day at the Pond
Toad Study
The base mesh for this model was provided. I created a detail sculpt in Zbrush and extracted displacement maps to achieve the proper amount of detail.
This toad was textured in Mudbox and the shaders were built inside of Maya using Vray.
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Sculpting, Texturing ,Surfacing, Lighting & Rendering, Compositing
![]() Wireframe Pass | ![]() Grey Pass | ![]() Beauty |
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Breakdown


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