3D Artist
Ashlee Martino - Tarr
3D
A
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resume
Skills
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Material / Shader Creation
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MDL and Substance Creation
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Texturing & Uving
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Traditional / Digital Painting
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Organic Modeling
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Hard Surface Modeling
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Hi Poly to Low Poly Workflows
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Environment Layout / Look Dev
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Hair / Fur Systems
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Lighting and Rendering
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3D Compositing
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Color Theory/ Composition
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Pipeline Trouble Shooting
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Documentation / R&D
Programs
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Maya
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Modo
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3Ds Max
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Blender
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Unreal Engine
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Zbrush
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Substance Designer
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Substance Painter
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Substance Alchemist
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Mari
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Mudbox
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V-ray
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Redshift
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Arnold
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Iray
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Nuke
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Photoshop
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Illustrator
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After Effects
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Davinci Resolve
Experience
3D Content Creation Specialist +
Technical Product Marketing
NVIDIA
2018 - Present
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Convert, build and maintain content for and from various rendering engines including Arnold, V-ray, Redshift and Cycles.
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Troubleshoot and document new rendering features on the GPU. Maintain thorough internal documentation on interactive and final frame rendering for multiple engines including command-line/ standalone rendering.
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Communicate with partners and developers, report and file bugs and investigate possible rendering interests or issues.
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Work with new software and technologies , identifying new features and testing and documenting workflow and pipelines.
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Work closely with coworkers to deliver concise documentation for live demos and publishable testing guides.
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Create 3D Demo content for events, software testing , and tutorials.
3D Content Creation Specialist
West Valley Staffing for NVIDIA
2016 - 2018
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Create and publish accurate , seamless, and flexible PBR materials for Nvidia's vMaterial library.
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Create custom MDL materials and functions for added flexibility to advanced users.
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Troubleshoot and debug issues pertaining to integration of vMaterials or MDLs in supported applications.
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Create 3D Demo content for events, software testing , and tutorials pertaining to MDL, Mental-ray and Iray.
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Assist teams with concepting and previsualization of demo content.
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Prep 3D concepts and scenes with modeling, retopology, uving, layout, texturing, material creation, lighting and rendering expertise.
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Work with new softwares and technologies , testing and documenting workflow and pipelines.
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Graphic Visualization Artist
2015
TekSystems for BOSCH
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Visualize use cases for future innovations.
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Create 3D pre-visualization layouts, camera layouts and basic camera blocking
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Model, texture, light and export various assets for use inside of custom algorithms and solutions.
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Find creative artistic solutions to address custom software limitations and push visual design.
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Develop unique and clean iconography for various Heads – Up- Displays in augmented reality and virtual reality platforms.
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Write and maintain technical artist documentation for unique pipelines and software implementations.
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Graphical manipulation and drawing used for visualization.
Projects & Collaborative History
Lead TD & Lead Texture Artist
2014 - 2016
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UV, texture and create shaders characters and assets. Prep Surfaced assets for Pipeline.
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Create hair and fur systems for characters and troubleshoot new Xgen Features for Vray in Maya
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Troubleshoot and update Rigs and geometry for caching in production
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Modeling and Model fixes for various assets, props and characters.
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Review and manage surfacing team's assets and files.
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Create and prep environment scenes for lighting stages.
2014 - 2016
Lead TD
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Troubleshoot and Update Rigs and Geos fir caching in Production
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Modeling and Model Fixes for various assets, props and characters.
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Review and manage surfacing team's assets and files.
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Prep Environment Scene for lighting stages/
2015 - 2017
Texture Artist , Lighting TD & Detail Modeler
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Explore and Develop strategies for appliying High Resolution Details and Feathers to creatures to be used with animation.
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Create high resolution detail sculpts on female Styracosaurus's and Dromaeosaurus and extract maps for low resolution mesh.
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UV, Texture, and create and assign shaders to female styracosauruses based on provided concept art.
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Update Rigs with Geometry and UV changes and Cache animations for Lighting and Rendering.
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Match CG lighting with template plate of real life footage and Composite passes for 3D assets to be used on a live plate.
[2015] 3D Artist & Compositor for The Architect
[2014] Lead TD & Texture Artist for NUTS
[2014] Lead TD for Curpigeon
[2013] Lead Texture Artist for Aria for a Cow
[2013] Senior Lighter & Texture Artist for Soar
[2013] Texture Artist for Umbra
[2012] Texture Artist for Activities and Incidents.
[2012] Texture Artist & Render Wrangler for Breakfree
[2012] Production Assistant for Glass Butterfly
[2011] Texture artist & Technical Assistant for Junior Giants
Education
DECEMBER 2014
BFA 3D Animation and Visual Effects
Academy of Art University , San Francisco, CA