V-Ray Materials

Fabric
At one point, I found myself with a book-full of swatches and decided to make the most of it by creating some fabric Vray Materials. These fabrics are seamless and were created from high resolution scans of their respective swatches. The shaders themselves, were created using V-ray for Maya. You can check out the breakdowns for the five different fabrics below.

Scales
Built to be customizable, these scales take advantage of using Maya's hypershade and Vray Blend materials. I originally developed these scales as an R&D test while working on production for Dino Hunt. There is a tutorial on my blog outlining how to make scales starting from Zbrush and ending in Maya. I absolutely love animals and biology and scales are probably one of my favorite things to create, so my adventures with scales haven't stopped! I have explored the creation of a scale generator inside of Substance Designer and have also developed scale drag brushes for Zbrush artists. You can check all three of these out below!